| Carnot
AG, Germany |
CARNOTLite:
Workflow-Aware Mobile Client
The CARNOTLite project
aims at providing a mobile interface to
the CARNOT Process Engine offering workflow
functionality entirely based on the J2EE
standard. By interfacing with this engine,
holders of hand-held devices or mobile
phones can participate in a workflow defined
for their business organization. They
can remotely start business processes,
view items on their work-lists as well
as execute or delegate activities. Moreover
they can even track processes by executed
activities.To show the process awareness,
we have chosen one concrete business in
the logistics sector: a courier service
involving participants who have to remain
mobile and simultaneously need constant
interaction with their organizational
workflow system. |
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| EM
Lyon, France |
House
Guard
The Applet House Guard
is a controller application, embedded
on the SIM card of a cellular phone which
gives the user the ability to keep his/her
home under control at any time from anywhere.
Thanks to a home automation system with
direct access to a GSM network, features
such as heating, security, lighting, air
conditioning, motorised shutters are remotely
controllable. A reporting alarm feature
informs the user in real-time of events
that occur at his/her home. The applet
and the home automation system share a
common high level protocol for interoperability
- proprietary or standard depending on
the manufacturer. This controller applet
provides the user a truly universal and
efficient solution for remote control.
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| Etnoteam,
Italy |
Magic
Challenge
The Magic Challenge is
a Massive Multiplayer On the air Role
Playing Game (MMORPGers) - increasingly
popular amongst large sectors of the 'wired'
population. Through a SIM Toolkit-based
application the MMORPGers (gamers) enter
the game, choose their characters (wizard
or warrior) and play with other users
located in the current urban cell. The
project aims to provide an interaction
between the real and virtual worlds: users
must physically run away from a cell,
if she/he refuse to challenge with enemies,
and relocate in thirty minutes.
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| India
Institute of Technology |
Mobile
Order Management System
The application enables
the sales force of a company to access
the company's order entry system using
their mobile phones. It will enable sales
people to take orders from customers on-site,
query the company database, give a quotation
and delivery date for the required items
and after possible negotiations, finalize
the order then and there. Such an application
would greatly reduce the time and cost
of acquiring confirmed orders. |
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| National
University of Singapore |
Advertisement
platform
This platform functions
on the idea that an advertisement that
is pushed must be non-intrusive, while
allowing the user to pull more information.
The platform allows the sender to choose
an advertisement, sent along with the
message. The sender automatically constricts
the length of his message and in return,
receives an incentive such as a subsidized
rate. The platform also allows the server
to attach an advertisement as a separate
SMS, and these two SMSs are assembled
into a holistic message to the client,
further enabling non-intrusive advertising
and facilitates mixing character sets
to utilize space in a multilingual message.
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| Simbit
Corporation, Canada |
SimSave
Simsave allows operators
to provide wireless phonebook backup and
synchronization to their subscribers. Using
Simsave a subscriber can:
- Wirelessly
backup and restore their SIM phonebook
- Synchronize
their SIM with other electronic phonebooks
(Palm, MS Outlook, corporate database)
- Manage
their phonebook using an operator's Web
portal
- Transfer
their phonebook when upgrading SIM cards
Simsave addresses the shortcomings of the
SIM phonebook and provides operators the
infrastructure needed to be synchronization
service providers. |
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| University
Federico, Italy |
Reaching
Our project aims to develop
an application program in Java which allows
any user to get information on the availability
of a GSM user. If user A calls B who is
not traceable - being off line or terminal
off - the user can activate a service
to know when B connects to GSM network.
The network operator sends back a SMS
advice to notify when B connects to the
network. This is a mass-oriented service
with a very big target. It aims to be
the fastest way to reach people you are
looking for!
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| University
of Balearic Islands |
GAMoBILE
GAMoBiLE aims to allow
users to gamble using their mobile and
SIM card. Games of chance accessible from
the system could include different kinds
of lotteries, football pools and others.
GAMoBiLE will allow people to gamble from
their mobiles in a secure way by using
an applet installed in the SIM card that
communicates with the authority in charge
of certifying the transactions between
the user's bank and the gambling entity.
This applet will also help the user to
perform his bet as well as to verify that
the game rules are respected. Once the
bet has been processed, an electronic
receipt will be stored in the applet,
substituting the current piece of paper.
GAMoBiLE could be easily extended to associated
services like automatic notification of
prize winners, access to different statistics
about the games.
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| Vaka
Technology Ltd, Hong Kong |
Intelligent
Edge Messaging Service (IEMS)
IEMS transforms next generation
mobile terminals into powerful remote
controls at public venues, driving venue-based
m-commerce and seamlessly merging virtual
and physical interaction together. A typical
IEMS deployment for a single venue consists
of Bluetooth IEMS agents installed at
strategic locations in the venue communicating
with an IEMS Edge Server when IEMS-enabled
mobile terminals are detected. The Server
then processes and forwards the information
to the IEMS clients implemented as Java-Card
Applets in the mobile terminals. The project
aims to enable 24-hour m-commerce-ready
storefronts and interactive booths at
physical venues such as shopping malls,
hotels, subways, and airports, extending
virtual experiences to real environments
and real objects. |
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| 12Planet,
France |
Wireless
Instant Messenger
The 12Planet - Bantry solution
contains:
- A
wireless instant messenger
- A
client-side SDK to integrate instant messenger
and chat features on any terminal or application
- Gateway
and Server applications to create the instant
messenger network that also connects with
IP networks
The solution enables end-users to access
Instant Messenger features from their mobile
terminal (or PC) for:
- Availability
status of a co-workers or consult friends
list
- Subscribe
to real-time information services
- create
chat meeting
- receive
instant messages based on subscription
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